CVE-2026-19137
Overview
Background
- Layered texture
- a multi-layer texture object such as
GL_TEXTURE_2D_ARRAY, where an individual layer can be bound to a framebuffer viaglFramebufferTextureLayer. - FBO attachment
- a
FramebufferAttachmentrecording which texture layer backs a framebuffer’s color/depth/stencil slot; in the GL backend it maps to a driver-side attachment pointing at concrete texture storage. - `TexImage3D` reallocation
- calling
TexImage3Don an existingGL_TEXTURE_2D_ARRAYto grow its layer count causes the driver to free the old backing store and allocate new, larger storage. - PowerVR Android quirk
- on these GPUs the driver keeps FBO attachments pointing at the freed old storage after reallocation instead of rebinding to the new storage, unlike conforming drivers.
Root Cause Analysis
When a layer of a layered texture is attached to a framebuffer and the application then calls TexImage3D to increase the texture’s layer count, TextureGL::setImageHelper reallocates the underlying texture object, freeing the old backing store. On PowerVR Android GPUs the driver does not re-point the existing FBO attachment at the newly allocated storage, so the framebuffer attachment continues to reference the freed old memory. Any subsequent framebuffer operation (draw, read, blit, clear) then reads from or writes to freed GPU memory, which is a classic use-after-free. Before this fix ANGLE had no mechanism to notify a Framebuffer that one of its attached textures had grown its layer count, so the stale binding was never repaired.
The fix introduces a new observer message, SubjectMessage::TextureLayerCountIncreased, that TextureGL::setImageHelper emits before reallocating, letting the framebuffer proactively detach and later reattach to valid storage.
Attack Path
- Set up layered attachment
Create a
GL_TEXTURE_2D_ARRAY, attach one of its layers to an FBO viaglFramebufferTextureLayer. - Trigger reallocation
Call
TexImage3Don the texture to increase its layer count, freeing the old backing store and allocating new storage. - Leave attachment stale On PowerVR Android the FBO attachment still points at the freed old storage because the driver did not rebind it.
- Access freed memory Issue a draw or read against the framebuffer, causing the GPU to read/write the freed old buffer — a use-after-free.
Impact Assessment
Changed Functions
| Function | Change | Notes |
|---|---|---|
FramebufferGLsrc/libANGLE/renderer/gl/FramebufferGL.h |
modified | |
Texture2DArrayTestES3_ReattachTextureToFbosrc/tests/gl_tests/TextureTest.cpp |
modified |
Files Changed
src/libANGLE/renderer/gl/FramebufferGL.hutil/autogen/angle_features_autogen.hsrc/libANGLE/renderer/gl/renderergl_utils.cppinclude/platform/autogen/FeaturesGL_autogen.hsrc/libANGLE/Texture.cpputil/autogen/angle_features_autogen.cppsrc/libANGLE/renderer/gl/TextureGL.cppsrc/libANGLE/Observer.hsrc/libANGLE/renderer/gl/ContextGL.cppsrc/tests/capture_replay_tests/capture_replay_expectations.txtinclude/platform/gl_features.jsonsrc/libANGLE/renderer/gl/FramebufferGL.cppsrc/tests/gl_tests/TextureTest.cppsrc/libANGLE/Framebuffer.cppsrc/libANGLE/renderer/FramebufferImpl.h
Audit Directions
- Reallocation without re-attachmentaudit every path where a texture’s backing store is freed and reallocated (
TexImage*,TexStorage*, respecification) for FBO attachments that keep pointing at old storage on non-conforming drivers. - Observer message coverageverify that all texture state changes that invalidate framebuffer bindings emit a
SubjectMessagetheFramebufferactually handles, not just dimension/format changes. - Driver-workaround gatingcheck that
reattachTextureToFboAfterLayerIncreaseis enabled on all affected PowerVR Android configurations and that analogous stale-attachment bugs are not present in other backends.
Patch
From b8352abce0383b26af32415c1d0f4a6912f665ae Mon Sep 17 00:00:00 2001 From: Zhenyao Mo <[email protected]> Date: Thu, 30 Jul 2026 19:25:57 -0700 Subject: [PATCH] ANGLE: Reattach texture layer to FBO after layer count increase On PowerVR Android GPUs, when a layer of a layered texture (e.g., GL_TEXTURE_2D_ARRAY) is attached to a framebuffer and later TexImage3D is called on the texture to increase its layer count, the framebuffer remains attached to the old memory instead of the newly allocated texture storage. This CL adds the reattachTextureToFboAfterLayerIncrease workaround, enabled on PowerVR Android. When enabled: - When TextureGL::setImageHelper detects a layer count increase on a GL_TEXTURE_2D_ARRAY texture, it sends a TextureLayerCountIncreased subject message before reallocating texture storage via TexImage3D. - When Framebuffer::onSubjectStateChange receives this message, it calls FramebufferGL::onAttachmentLayerCountChange to detach the attachment point on the GL driver (calling glFramebufferTextureLayer with texture id 0) and sets the attachment dirty bit. - Re-attachment happens lazily: when the Framebuffer is next bound and used, ANGLE's normal state synchronization processes the dirty bit and automatically re-attaches the texture layer to the GL framebuffer. - Adds unit tests verifying correct layer re-attachment behavior across single-context and shared multi-context scenarios, instantiated with the workaround enabled and disabled. Bug: chromium:499602793,chromium:537729021 Change-Id: I84899b963d8e8683b5998d281c12263415c709a8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/8162364 Auto-Submit: Zhenyao Mo <[email protected]> Reviewed-by: Geoff Lang <[email protected]> Reviewed-by: Shahbaz Youssefi <[email protected]> Commit-Queue: Shahbaz Youssefi <[email protected]> Commit-Queue: Geoff Lang <[email protected]> --- diff --git a/include/platform/gl_features.json b/include/platform/gl_features.json index 32dffc1..f6cd33d 100644 --- a/include/platform/gl_features.json +++ b/include/platform/gl_features.json @@ -985,6 +985,14 @@ "object on ARM Mali Valhall/Avalon GPUs to avoid driver crash." ], "issue": "http://crbug.com/534468209" + }, + { + "name": "reattach_texture_to_fbo_after_layer_increase", + "category": "Workarounds", + "description": [ + "Reattach texture layer to framebuffer after calling TexImage3D to increase layer count on PowerVR Android." + ], + "issue": "http://crbug.com/499602793" } ] } diff --git a/src/libANGLE/Framebuffer.cpp b/src/libANGLE/Framebuffer.cpp index afa7711..5261ffd 100644 --- a/src/libANGLE/Framebuffer.cpp +++ b/src/libANGLE/Framebuffer.cpp @@ -2327,6 +2327,18 @@ return; } + if (message == angle::SubjectMessage::TextureLayerCountIncreased) + { + FramebufferAttachment *attachment = getAttachmentFromSubjectIndex(index); + if (attachment) + { + (void)mImpl->onAttachmentLayerCountChange(attachment); + } + mDirtyBits.set(index); + onStateChange(angle::SubjectMessage::DirtyBitsFlagged); + return; + } + // This can be triggered by the GL back-end TextureGL class. ASSERT(message == angle::SubjectMessage::DirtyBitsFlagged || message == angle::SubjectMessage::TextureIDDeleted); diff --git a/src/libANGLE/Observer.h b/src/libANGLE/Observer.h index 526f82b..2e0ddea 100644 --- a/src/libANGLE/Observer.h +++ b/src/libANGLE/Observer.h @@ -88,6 +88,9 @@ // Indicates the underlying object storage has been reallocated. ObjectReallocated, + // Indicates a layered texture's layer count has increased. + TextureLayerCountIncreased, + // Indicates a change in foveated rendering state in the subject. FoveatedRenderingStateChanged, }; diff --git a/src/libANGLE/Texture.cpp b/src/libANGLE/Texture.cpp index 3611262..6b05a48 100644 --- a/src/libANGLE/Texture.cpp +++ b/src/libANGLE/Texture.cpp @@ -2749,6 +2749,9 @@ case angle::SubjectMessage::ObjectReallocated: onStateChange(angle::SubjectMessage::ObjectReallocated); break; + case angle::SubjectMessage::TextureLayerCountIncreased: + onStateChange(angle::SubjectMessage::TextureLayerCountIncreased); + break; case angle::SubjectMessage::DirtyBitsFlagged: signalDirtyState(DIRTY_BIT_IMPLEMENTATION); diff --git a/src/libANGLE/renderer/FramebufferImpl.h b/src/libANGLE/renderer/FramebufferImpl.h index dbace39..d7ecc89 100644 --- a/src/libANGLE/renderer/FramebufferImpl.h +++ b/src/libANGLE/renderer/FramebufferImpl.h @@ -105,6 +105,8 @@ virtual angle::Result onLabelUpdate(const gl::Context *context); + virtual angle::Result onAttachmentLayerCountChange(gl::FramebufferAttachment *attachment); + const gl::FramebufferState &getState() const { return mState; } protected: @@ -116,6 +118,12 @@ return false; } +inline angle::Result FramebufferImpl::onAttachmentLayerCountChange( + gl::FramebufferAttachment *attachment) +{ + return angle::Result::Continue; +} + // Default implementation returns the format specified in the attachment. inline const gl::InternalFormat &FramebufferImpl::getImplementationColorReadFormat( const gl::Context *context) const diff --git a/src/libANGLE/renderer/gl/ContextGL.cpp b/src/libANGLE/renderer/gl/ContextGL.cpp index c78f216..fd2c023 100644 --- a/src/libANGLE/renderer/gl/ContextGL.cpp +++ b/src/libANGLE/renderer/gl/ContextGL.cpp @@ -143,7 +143,7 @@ funcs->genFramebuffers(1, &fbo); } - return new FramebufferGL(data, fbo, false); + return new FramebufferGL(data, fbo, false, funcs, getStateManager()); } TextureImpl *ContextGL::createTexture(const gl::TextureState &state) diff --git a/src/libANGLE/renderer/gl/FramebufferGL.cpp b/src/libANGLE/renderer/gl/FramebufferGL.cpp index e24641c..625eefc 100644 --- a/src/libANGLE/renderer/gl/FramebufferGL.cpp +++ b/src/libANGLE/renderer/gl/FramebufferGL.cpp @@ -464,11 +464,17 @@ return textureGL->hasEmulatedAlphaChannel(attachment->getTextureImageIndex()); } -FramebufferGL::FramebufferGL(const gl::FramebufferState &data, GLuint id, bool emulatedAlpha) +FramebufferGL::FramebufferGL(const gl::FramebufferState &data, + GLuint id, + bool emulatedAlpha, + const FunctionsGL *functions, + StateManagerGL *stateManager) : FramebufferImpl(data), mFramebufferID(id), mHasEmulatedAlphaAttachment(emulatedAlpha), - mAppliedEnabledDrawBuffers(1) + mAppliedEnabledDrawBuffers(1), + mFunctions(functions), + mStateManager(stateManager) { ASSERT((isDefault() && id == 0) || !isDefault()); } @@ -1377,6 +1383,15 @@ return blitter->clearFramebuffer(context, colorAttachments, depth, stencil, this); } +angle::Result FramebufferGL::onAttachmentLayerCountChange(gl::FramebufferAttachment *attachment) +{ + ASSERT(!isDefault() && attachment && attachment->isAttached() && + attachment->type() == GL_TEXTURE && mFunctions->framebufferTextureLayer); + mStateManager->bindFramebuffer(GL_FRAMEBUFFER, mFramebufferID); + mFunctions->framebufferTextureLayer(GL_FRAMEBUFFER, attachment->getBinding(), 0, 0, 0); + return angle::Result::Continue; +} + angle::Result FramebufferGL::syncState(const gl::Context *context, GLenum binding, const gl::Framebuffer::DirtyBits &dirtyBits, diff --git a/src/libANGLE/renderer/gl/FramebufferGL.h b/src/libANGLE/renderer/gl/FramebufferGL.h index 18cc840..31c5706 100644 --- a/src/libANGLE/renderer/gl/FramebufferGL.h +++ b/src/libANGLE/renderer/gl/FramebufferGL.h @@ -28,7 +28,11 @@ class FramebufferGL : public FramebufferImpl { public: - FramebufferGL(const gl::FramebufferState &data, GLuint id, bool emulatedAlpha); + FramebufferGL(const gl::FramebufferState &data, + GLuint id, + bool emulatedAlpha, + const FunctionsGL *functions, + StateManagerGL *stateManager); ~FramebufferGL() override; void destroy(const gl::Context *context) override; @@ -84,6 +88,8 @@ // The GL back-end requires a full sync state before we call checkStatus. bool shouldSyncStateBeforeCheckStatus() const override; + angle::Result onAttachmentLayerCountChange(gl::FramebufferAttachment *attachment) override; + gl::FramebufferStatus checkStatus(const gl::Context *context) const override; angle::Result ensureAttachmentsInitialized(const gl::Context *context, @@ -152,6 +158,8 @@ GLuint mFramebufferID; bool mHasEmulatedAlphaAttachment; gl::DrawBufferMask mAppliedEnabledDrawBuffers; + const FunctionsGL *mFunctions; + StateManagerGL *mStateManager; }; bool IsEmulatedAlphaChannelTextureAttachment(const gl::FramebufferAttachment *attachment); diff --git a/src/libANGLE/renderer/gl/TextureGL.cpp b/src/libANGLE/renderer/gl/TextureGL.cpp index 697ff2b..7ece705 100644 --- a/src/libANGLE/renderer/gl/TextureGL.cpp +++ b/src/libANGLE/renderer/gl/TextureGL.cpp @@ -278,6 +278,16 @@ onStateChange(angle::SubjectMessage::ObjectReallocated); } + if (features.reattachTextureToFboAfterLayerIncrease.enabled && + getType() == gl::TextureType::_2DArray) + { + const gl::ImageDesc &desc = mState.getImageDesc(target, level); + if (size.depth > desc.size.depth) + { + onStateChange(angle::SubjectMessage::TextureLayerCountIncreased); + } + } + const gl::InternalFormat &originalInternalFormatInfo = gl::GetInternalFormatInfo(internalFormat, type); nativegl::TexImageFormat texImageFormat = diff --git a/src/libANGLE/renderer/gl/renderergl_utils.cpp b/src/libANGLE/renderer/gl/renderergl_utils.cpp index 732f843..46afe19 100644 --- a/src/libANGLE/renderer/gl/renderergl_utils.cpp +++ b/src/libANGLE/renderer/gl/renderergl_utils.cpp @@ -2788,6 +2788,10 @@ ANGLE_FEATURE_CONDITION(features, avoidComplexExpressionsInStructConstructor, IsPowerVR(vendor)); + // http://crbug.com/499602793 + ANGLE_FEATURE_CONDITION(features, reattachTextureToFboAfterLayerIncrease, + IsPowerVR(vendor) && IsAndroid()); + // Mac Intel drivers are unable to allocate buffers larger than ~1gb ANGLE_FEATURE_CONDITION(features, limitMaxBufferSizeTo1gb, isApple && isIntel); } diff --git a/src/tests/capture_replay_tests/capture_replay_expectations.txt b/src/tests/capture_replay_tests/capture_replay_expectations.txt index 3a6a919..e140de3 100644 --- a/src/tests/capture_replay_tests/capture_replay_expectations.txt +++ b/src/tests/capture_replay_tests/capture_replay_expectations.txt @@ -286,3 +286,6 @@ # Crashes on win and linux trace bots 372059358 : MultisampleTestES3.CopyTexImage2DFromMsaaDefaultFbo/* = SKIP_FOR_CAPTURE + +# Fails on win and linux trace bots +499602793 : Texture2DArrayTestES3_ReattachTextureToFbo.IncreaseLayersWithFramebufferAttachedMultiContext/* = SKIP_FOR_CAPTURE diff --git a/src/tests/gl_tests/TextureTest.cpp b/src/tests/gl_tests/TextureTest.cpp index acc3375..8ebcd4d 100644 --- a/src/tests/gl_tests/TextureTest.cpp +++ b/src/tests/gl_tests/TextureTest.cpp @@ -9298,6 +9298,135 @@ EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); } +class Texture2DArrayTestES3_ReattachTextureToFbo : public Texture2DArrayTestES3 +{}; + +// Test increasing layer count of a 2D array texture when one of its layers is attached to a +// framebuffer. http://crbug.com/499602793 +TEST_P(Texture2DArrayTestES3_ReattachTextureToFbo, IncreaseLayersWithFramebufferAttached) +{ + // http://crbug.com/499602793 - Metal backend does not support redefining 2D array texture + // layer count without releasing storage. + ANGLE_SKIP_TEST_IF(IsMetal()); + + glBindTexture(GL_TEXTURE_2D_ARRAY, m2DArrayTexture); + glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + + std::vector<GLColor> pixelsRed(4 * 4 * 1, GLColor::red); + glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 4, 4, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, + pixelsRed.data()); + ASSERT_GL_NO_ERROR(); + + GLFramebuffer fbo; + glBindFramebuffer(GL_FRAMEBUFFER, fbo); + glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m2DArrayTexture, 0, 0); + EXPECT_PIXEL_RECT_EQ(0, 0, 4, 4, GLColor::red); + + // Increase layer count to 2. + std::vector<GLColor> pixelsGreen(4 * 4 * 2, GLColor::green); + glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 4, 4, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, + pixelsGreen.data()); + ASSERT_GL_NO_ERROR(); + + // Verify layer 0 points to the new memory (green). + EXPECT_PIXEL_RECT_EQ(0, 0, 4, 4, GLColor::green); + + // Verify layer 1 is also green. + glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m2DArrayTexture, 0, 1); + EXPECT_PIXEL_RECT_EQ(0, 0, 4, 4, GLColor::green); + + // Clear layer 1 to blue and verify. + glClearColor(0.0f, 0.0f, 1.0f, 1.0f); + glClear(GL_COLOR_BUFFER_BIT); + EXPECT_PIXEL_RECT_EQ(0, 0, 4, 4, GLColor::blue); + + // Now sample from layer 0 and layer 1 using a shader to ensure texture memory matches FBO + // memory. + glBindFramebuffer(GL_FRAMEBUFFER, 0); + glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_LEVEL, 0); + glUseProgram(mProgram); + glUniform1i(mTextureArrayLocation, 0); + + // Verify layer 0 is green. + glUniform1i(mTextureArraySliceUniformLocation, 0); + drawQuad(mProgram, "position", 0.5f); + EXPECT_PIXEL_RECT_EQ(0, 0, getWindowWidth(), getWindowHeight(), GLColor::green); + + // Verify layer 1 is blue. + glUniform1i(mTextureArraySliceUniformLocation, 1); + drawQuad(mProgram, "position", 0.5f); + EXPECT_PIXEL_RECT_EQ(0, 0, getWindowWidth(), getWindowHeight(), GLColor::blue); +} + +// Test increasing layer count of a 2D array texture when one of its layers is attached to a +// framebuffer in one context, and the texture is redefined in another shared context. +// http://crbug.com/499602793 +TEST_P(Texture2DArrayTestES3_ReattachTextureToFbo, + IncreaseLayersWithFramebufferAttachedMultiContext) +{ + // http://crbug.com/499602793 - Metal backend does not support redefining 2D array texture + // layer count without releasing storage. + ANGLE_SKIP_TEST_IF(IsMetal()); + + glBindTexture(GL_TEXTURE_2D_ARRAY, m2DArrayTexture); + glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + + std::vector<GLColor> pixelsRed(4 * 4 * 1, GLColor::red); + glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 4, 4, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, + pixelsRed.data()); + ASSERT_GL_NO_ERROR(); + + GLFramebuffer fbo; + glBindFramebuffer(GL_FRAMEBUFFER, fbo); + glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m2DArrayTexture, 0, 0); + EXPECT_PIXEL_RECT_EQ(0, 0, 4, 4, GLColor::red); + + // Set up and switch to a secondary context sharing resources with the current context. + EGLWindow *window = getEGLWindow(); + EGLDisplay display = window->getDisplay(); + EGLConfig config = window->getConfig(); + EGLSurface surface = window->getSurface(); + EGLint contextAttributes[] = { + EGL_CONTEXT_MAJOR_VERSION_KHR, + GetParam().majorVersion, + EGL_CONTEXT_MINOR_VERSION_KHR, + GetParam().minorVersion, + EGL_NONE, + }; + EGLContext context1 = eglGetCurrentContext(); + EGLContext context2 = eglCreateContext(display, config, context1, contextAttributes); + ASSERT_NE(context2, EGL_NO_CONTEXT); + eglMakeCurrent(display, surface, surface, context2); + + // In the secondary context, bind the texture and increase layer count to 2. + glBindTexture(GL_TEXTURE_2D_ARRAY, m2DArrayTexture); + std::vector<GLColor> pixelsGreen(4 * 4 * 2, GLColor::green); + glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 4, 4, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, + pixelsGreen.data()); + ASSERT_GL_NO_ERROR(); + + // Switch back to the primary context. + eglMakeCurrent(display, surface, surface, context1); + + // Verify layer 0 points to the new memory (green). + EXPECT_PIXEL_RECT_EQ(0, 0, 4, 4, GLColor::green); + + // Attach layer 1 to the FBO in context1 and verify. Explicitly calling + // glFramebufferTextureLayer attaches to the newly allocated texture storage. + glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m2DArrayTexture, 0, 1); + EXPECT_PIXEL_RECT_EQ(0, 0, 4, 4, GLColor::green); + + // Clear layer 1 to blue and verify. + glClearColor(0.0f, 0.0f, 1.0f, 1.0f); + glClear(GL_COLOR_BUFFER_BIT); + EXPECT_PIXEL_RECT_EQ(0, 0, 4, 4, GLColor::blue); + ... (file diff truncated)
Regression Test / PoC
diff --git a/src/tests/capture_replay_tests/capture_replay_expectations.txt b/src/tests/capture_replay_tests/capture_replay_expectations.txt
index 3a6a919..e140de3 100644
--- a/src/tests/capture_replay_tests/capture_replay_expectations.txt
+++ b/src/tests/capture_replay_tests/capture_replay_expectations.txt
@@ -286,3 +286,6 @@
# Crashes on win and linux trace bots
372059358 : MultisampleTestES3.CopyTexImage2DFromMsaaDefaultFbo/* = SKIP_FOR_CAPTURE
+
+# Fails on win and linux trace bots
+499602793 : Texture2DArrayTestES3_ReattachTextureToFbo.IncreaseLayersWithFramebufferAttachedMultiContext/* = SKIP_FOR_CAPTURE
diff --git a/src/tests/gl_tests/TextureTest.cpp b/src/tests/gl_tests/TextureTest.cpp
index acc3375..8ebcd4d 100644
--- a/src/tests/gl_tests/TextureTest.cpp
+++ b/src/tests/gl_tests/TextureTest.cpp
@@ -9298,6 +9298,135 @@
EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green);
}
+class Texture2DArrayTestES3_ReattachTextureToFbo : public Texture2DArrayTestES3
+{};
+
+// Test increasing layer count of a 2D array texture when one of its layers is attached to a
+// framebuffer. http://crbug.com/499602793
+TEST_P(Texture2DArrayTestES3_ReattachTextureToFbo, IncreaseLayersWithFramebufferAttached)
+{
+ // http://crbug.com/499602793 - Metal backend does not support redefining 2D array texture
+ // layer count without releasing storage.
+ ANGLE_SKIP_TEST_IF(IsMetal());
+
+ glBindTexture(GL_TEXTURE_2D_ARRAY, m2DArrayTexture);
+ glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+
+ std::vector<GLColor> pixelsRed(4 * 4 * 1, GLColor::red);
+ glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 4, 4, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE,
+ pixelsRed.data());
+ ASSERT_GL_NO_ERROR();
+
+ GLFramebuffer fbo;
+ glBindFramebuffer(GL_FRAMEBUFFER, fbo);
+ glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m2DArrayTexture, 0, 0);
+ EXPECT_PIXEL_RECT_EQ(0, 0, 4, 4, GLColor::red);
+
+ // Increase layer count to 2.
+ std::vector<GLColor> pixelsGreen(4 * 4 * 2, GLColor::green);
+ glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 4, 4, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE,
+ pixelsGreen.data());
+ ASSERT_GL_NO_ERROR();
+
+ // Verify layer 0 points to the new memory (green).
+ EXPECT_PIXEL_RECT_EQ(0, 0, 4, 4, GLColor::green);
+
+ // Verify layer 1 is also green.
+ glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m2DArrayTexture, 0, 1);
+ EXPECT_PIXEL_RECT_EQ(0, 0, 4, 4, GLColor::green);
+
+ // Clear layer 1 to blue and verify.
+ glClearColor(0.0f, 0.0f, 1.0f, 1.0f);
+ glClear(GL_COLOR_BUFFER_BIT);
+ EXPECT_PIXEL_RECT_EQ(0, 0, 4, 4, GLColor::blue);
+
+ // Now sample from layer 0 and layer 1 using a shader to ensure texture memory matches FBO
+ // memory.
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
+ glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_LEVEL, 0);
+ glUseProgram(mProgram);
+ glUniform1i(mTextureArrayLocation, 0);
+
+ // Verify layer 0 is green.
+ glUniform1i(mTextureArraySliceUniformLocation, 0);
+ drawQuad(mProgram, "position", 0.5f);
+ EXPECT_PIXEL_RECT_EQ(0, 0, getWindowWidth(), getWindowHeight(), GLColor::green);
+
+ // Verify layer 1 is blue.
+ glUniform1i(mTextureArraySliceUniformLocation, 1);
+ drawQuad(mProgram, "position", 0.5f);
+ EXPECT_PIXEL_RECT_EQ(0, 0, getWindowWidth(), getWindowHeight(), GLColor::blue);
+}
+
+// Test increasing layer count of a 2D array texture when one of its layers is attached to a
+// framebuffer in one context, and the texture is redefined in another shared context.
+// http://crbug.com/499602793
+TEST_P(Texture2DArrayTestES3_ReattachTextureToFbo,
+ IncreaseLayersWithFramebufferAttachedMultiContext)
+{
+ // http://crbug.com/499602793 - Metal backend does not support redefining 2D array texture
+ // layer count without releasing storage.
+ ANGLE_SKIP_TEST_IF(IsMetal());
+
+ glBindTexture(GL_TEXTURE_2D_ARRAY, m2DArrayTexture);
+ glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+
+ std::vector<GLColor> pixelsRed(4 * 4 * 1, GLColor::red);
+ glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 4, 4, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE,
+ pixelsRed.data());
+ ASSERT_GL_NO_ERROR();
+
+ GLFramebuffer fbo;
+ glBindFramebuffer(GL_FRAMEBUFFER, fbo);
+ glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m2DArrayTexture, 0, 0);
+ EXPECT_PIXEL_RECT_EQ(0, 0, 4, 4, GLColor::red);
+
+ // Set up and switch to a secondary context sharing resources with the current context.
+ EGLWindow *window = getEGLWindow();
+ EGLDisplay display = window->getDisplay();
+ EGLConfig config = window->getConfig();
+ EGLSurface surface = window->getSurface();
+ EGLint contextAttributes[] = {
+ EGL_CONTEXT_MAJOR_VERSION_KHR,
+ GetParam().majorVersion,
+ EGL_CONTEXT_MINOR_VERSION_KHR,
+ GetParam().minorVersion,
+ EGL_NONE,
+ };
+ EGLContext context1 = eglGetCurrentContext();
+ EGLContext context2 = eglCreateContext(display, config, context1, contextAttributes);
+ ASSERT_NE(context2, EGL_NO_CONTEXT);
+ eglMakeCurrent(display, surface, surface, context2);
+
+ // In the secondary context, bind the texture and increase layer count to 2.
+ glBindTexture(GL_TEXTURE_2D_ARRAY, m2DArrayTexture);
+ std::vector<GLColor> pixelsGreen(4 * 4 * 2, GLColor::green);
+ glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 4, 4, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE,
+ pixelsGreen.data());
+ ASSERT_GL_NO_ERROR();
+
+ // Switch back to the primary context.
+ eglMakeCurrent(display, surface, surface, context1);
+
+ // Verify layer 0 points to the new memory (green).
+ EXPECT_PIXEL_RECT_EQ(0, 0, 4, 4, GLColor::green);
+
+ // Attach layer 1 to the FBO in context1 and verify. Explicitly calling
+ // glFramebufferTextureLayer attaches to the newly allocated texture storage.
+ glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m2DArrayTexture, 0, 1);
+ EXPECT_PIXEL_RECT_EQ(0, 0, 4, 4, GLColor::green);
+
+ // Clear layer 1 to blue and verify.
+ glClearColor(0.0f, 0.0f, 1.0f, 1.0f);
+ glClear(GL_COLOR_BUFFER_BIT);
+ EXPECT_PIXEL_RECT_EQ(0, 0, 4, 4, GLColor::blue);
+
+ // Clean up secondary context.
+ eglDestroyContext(display, context2);
+}
+
// Create a 3D texture, use it, then redefine one level without changing dimensions.
TEST_P(Texture3DTestES3, RedefineLevelData)
{
@@ -23208,6 +23337,16 @@
GTEST_ALLOW_UNINSTANTIATED_PARAMETERIZED_TEST(Texture2DArrayTestES3);
ANGLE_INSTANTIATE_TEST_ES3(Texture2DArrayTestES3);
+GTEST_ALLOW_UNINSTANTIATED_PARAMETERIZED_TEST(Texture2DArrayTestES3_ReattachTextureToFbo);
+ANGLE_INSTANTIATE_TEST_ES3_AND(
+ Texture2DArrayTestES3_ReattachTextureToFbo,
+ ES3_OPENGL().enable(Feature::ReattachTextureToFboAfterLayerIncrease),
+ ES3_OPENGL().disable(Feature::ReattachTextureToFboAfterLayerIncrease),
+ ES3_OPENGLES().enable(Feature::ReattachTextureToFboAfterLayerIncrease),
+ ES3_OPENGLES().disable(Feature::ReattachTextureToFboAfterLayerIncrease),
+ ES3_VULKAN().enable(Feature::ReattachTextureToFboAfterLayerIncrease),
+ ES3_VULKAN().disable(Feature::ReattachTextureToFboAfterLayerIncrease));
+
GTEST_ALLOW_UNINSTANTIATED_PARAMETERIZED_TEST(TextureSizeTextureArrayTest);
ANGLE_INSTANTIATE_TEST_ES3(TextureSizeTextureArrayTest);
Original Bug Report
Use After Free in GrowMipLevelArray lead android sandbox escape
ecurity Bug
Important: Please do not change the component of this bug manually.
Please READ THIS FAQ before filing a bug: https://chromium.googlesource.com/chromium/src/+/HEAD/docs/security/faq.md
Please see the following link for instructions on filing security bugs: https://www.chromium.org/Home/chromium-security/reporting-security-bugs
Reports may be eligible for reward payments under the Chrome VRP: https://g.co/chrome/vrp
NOTE: Security bugs are normally made public once a fix has been widely deployed.
VULNERABILITY DETAILS
The function GrowMipLevelArray is responsible for expanding the per-texture MipLevel array when a texture is redefined with additional layers.
The vulnerable reallocation:
psMipLevel = GLES3Realloc(psTex->psMipLevel,
sizeof(GLES3MipMapLevel) * ui32NewMaxLevels);
After realloc(), the FBO’s apsAttachment[] array still holds pointers into the old (now freed) MipLevel array. Subsequent operations that access the FBO attachment through these stale pointers trigger Use-After-Free.
Chrome Version: [146.0.7680.177] + [stable]
Operating System: [Android pixel 10 latest patch]
REPRODUCTION CASE
1.just open chrome on pixel 10 with MTE enabled,no need other flags enable MTE step 1.1 push chrome-command-line to /data/local/tmp 1.2 #enable-command-line-on-non-rooted-devices 1.3 reload chrome
2.load poc.html
3.logcat | grep DEBUG
FOR CRASHES, PLEASE INCLUDE THE FOLLOWING ADDITIONAL INFORMATION
Type of crash: [gpu.]
Crash State:
Symbolizing stack using ABI=arm64
signal 11 (SIGSEGV), code 9 (SEGV_MTESERR), fault addr 0x74a96f4730 in tid 9369 (CrGpuMain), pid 9353 (ileged_process2)
Build fingerprint: 'google/frankel/frankel:16/CP1A.260305.018/14887507:user/release-keys'
Revision: 'MP1.0'
pid: 9353, tid: 9369, name: CrGpuMain >>> org.chromium.chrome:privileged_process2 <<<
signal 11 (SIGSEGV), code 9 (SEGV_MTESERR), fault addr 0x00000074a96f4730 (read)
Stack Trace:
RELADDR FUNCTION FILE:LINE
000000000008fe48 ScheduleTA+1336) (BuildId: cefd59f52838946b0e646aaf2bb04c76 /vendor/lib64/egl/libGLESv2_powervr.so
0000000000082fd4 KickUnFlushed_ScheduleTA+68) (BuildId: cefd59f52838946b0e646aaf2bb04c76 /vendor/lib64/egl/libGLESv2_powervr.so
00000000000cd704 RM_FlushUnKickedResource+340) (BuildId: cefd59f52838946b0e646aaf2bb04c76 /vendor/lib64/egl/libGLESv2_powervr.so
0000000000146bc0 TexImage3D+640) (BuildId: cefd59f52838946b0e646aaf2bb04c76 /vendor/lib64/egl/libGLESv2_powervr.so
00000000001468e0 Impl_glTexImage3D(unsigned int, int, int, int, int, int, int, unsigned int, unsigned int, void const*, GLES3Context_TAG*) (.__uniq.124271684878746512121637812560551803626)+96) (BuildId: cefd59f52838946b0e646aaf2bb04c76 /vendor/lib64/egl/libGLESv2_powervr.so
0000000000146174 glTexImage3D+68) (BuildId: cefd59f52838946b0e646aaf2bb04c76 /vendor/lib64/egl/libGLESv2_powervr.so
0000000003675648 rx::TextureGL::setImageHelper(gl::Context const*, gl::TextureTarget, unsigned long, unsigned int, angle::Extents<int> const&, unsigned int, unsigned int, unsigned char const*) ../../third_party/angle/src/libANGLE/renderer/gl/TextureGL.cpp:286:22
0000000003674c58 rx::TextureGL::setImage(gl::Context const*, gl::ImageIndex const&, unsigned int, angle::Extents<int> const&, unsigned int, unsigned int, gl::PixelUnpackState const&, gl::Buffer*, unsigned char const*) ../../third_party/angle/src/libANGLE/renderer/gl/TextureGL.cpp:240:15
00000000035a9b3c gl::Texture::setImage(gl::Context*, gl::PixelUnpackState const&, gl::Buffer*, gl::TextureTarget, int, unsigned int, angle::Extents<int> const&, unsigned int, unsigned int, unsigned char const*) ../../third_party/angle/src/libANGLE/Texture.cpp:1413:25
000000000352c230 gl::Context::texImage3D(gl::TextureTarget, int, int, int, int, int, int, unsigned int, unsigned int, void const*) ../../third_party/angle/src/libANGLE/Context.cpp:5609:32
00000000083b3958 GL_TexImage3DRobustANGLE ../../third_party/angle/src/libGLESv2/entry_points_gles_ext_autogen.cpp:3495:22
0000000009a0e364 gpu::gles2::GLES2DecoderPassthroughImpl::DoTexImage3D(unsigned int, int, int, int, int, int, int, unsigned int, unsigned int, int, void const*) ../../gpu/command_buffer/service/gles2_cmd_decoder_passthrough_doers.cc:2930:10
0000000009a1a2dc gpu::gles2::GLES2DecoderPassthroughImpl::HandleTexImage3D(unsigned int, void const volatile*) ../../gpu/command_buffer/service/gles2_cmd_decoder_passthrough_handlers.cc:1101:10
00000000099fb52c gpu::error::Error gpu::gles2::GLES2DecoderPassthroughImpl::DoCommandsImpl<false>(unsigned int, void const volatile*, int, int*) ../../gpu/command_buffer/service/gles2_cmd_decoder_passthrough.cc:742:20
00000000042bd920 gpu::CommandBufferService::Flush(int, gpu::AsyncAPIInterface*) ../../gpu/command_buffer/service/command_buffer_service.cc:267:35
0000000009aca028 gpu::CommandBufferStub::OnAsyncFlush(int, unsigned int, std::__Cr::vector<gpu::SyncToken, std::__Cr::allocator<gpu::SyncToken>> const&) ../../gpu/ipc/service/command_buffer_stub.cc:504:22
0000000009ac9cc0 gpu::CommandBufferStub::ExecuteDeferredRequest(gpu::mojom::DeferredCommandBufferRequestParams&, gpu::FenceSyncReleaseDelegate*) ../../gpu/ipc/service/command_buffer_stub.cc:173:7
0000000009acfb50 gpu::GpuChannel::ExecuteDeferredRequest(mojo::StructPtr<gpu::mojom::DeferredRequestParams>, gpu::FenceSyncReleaseDelegate*) ../../gpu/ipc/service/gpu_channel.cc:833:13
0000000009ad29e0 void base::internal::DecayedFunctorTraits<void (gpu::GpuChannel::*)(mojo::StructPtr<gpu::mojom::DeferredRequestParams>, gpu::FenceSyncReleaseDelegate*), base::WeakPtr<gpu::GpuChannel>&&, mojo::StructPtr<gpu::mojom::DeferredRequestParams>&&>::Invoke<void (gpu::GpuChannel::*)(mojo::StructPtr<gpu::mojom::DeferredRequestParams>, gpu::FenceSyncReleaseDelegate*), base::WeakPtr<gpu::GpuChannel> const&, mojo::StructPtr<gpu::mojom::DeferredRequestParams>, gpu::FenceSyncReleaseDelegate*>(void (gpu::GpuChannel::*)(mojo::StructPtr<gpu::mojom::DeferredRequestParams>, gpu::FenceSyncReleaseDelegate*), base::WeakPtr<gpu::GpuChannel> const&, mojo::StructPtr<gpu::mojom::DeferredRequestParams>&&, gpu::FenceSyncReleaseDelegate*&&) ../../base/functional/bind_internal.h:740:12
v------> void base::internal::InvokeHelper<true, base::internal::FunctorTraits<void (gpu::GpuChannel::*&&)(mojo::StructPtr<gpu::mojom::DeferredRequestParams>, gpu::FenceSyncReleaseDelegate*), base::WeakPtr<gpu::GpuChannel>&&, mojo::StructPtr<gpu::mojom::DeferredRequestParams>&&>, void, 0ul, 1ul>::MakeItSo<void (gpu::GpuChannel::*)(mojo::StructPtr<gpu::mojom::DeferredRequestParams>, gpu::FenceSyncReleaseDelegate*), std::__Cr::tuple<base::WeakPtr<gpu::GpuChannel>, mojo::StructPtr<gpu::mojom::DeferredRequestParams>>, gpu::FenceSyncReleaseDelegate*>(void (gpu::GpuChannel::*&&)(mojo::StructPtr<gpu::mojom::DeferredRequestParams>, gpu::FenceSyncReleaseDelegate*), std::__Cr::tuple<base::WeakPtr<gpu::GpuChannel>, mojo::StructPtr<gpu::mojom::DeferredRequestParams>>&&, gpu::FenceSyncReleaseDelegate*&&) ../../base/functional/bind_internal.h:956:5
v------> void base::internal::Invoker<base::internal::FunctorTraits<void (gpu::GpuChannel::*&&)(mojo::StructPtr<gpu::mojom::DeferredRequestParams>, gpu::FenceSyncReleaseDelegate*), base::WeakPtr<gpu::GpuChannel>&&, mojo::StructPtr<gpu::mojom::DeferredRequestParams>&&>, base::internal::BindState<true, true, false, void (gpu::GpuChannel::*)(mojo::StructPtr<gpu::mojom::DeferredRequestParams>, gpu::FenceSyncReleaseDelegate*), base::WeakPtr<gpu::GpuChannel>, mojo::StructPtr<gpu::mojom::DeferredRequestParams>>, void (gpu::FenceSyncReleaseDelegate*)>::RunImpl<void (gpu::GpuChannel::*)(mojo::StructPtr<gpu::mojom::DeferredRequestParams>, gpu::FenceSyncReleaseDelegate*), std::__Cr::tuple<base::WeakPtr<gpu::GpuChannel>, mojo::StructPtr<gpu::mojom::DeferredRequestParams>>, 0ul, 1ul>(void (gpu::GpuChannel::*&&)(mojo::StructPtr<gpu::mojom::DeferredRequestParams>, gpu::FenceSyncReleaseDelegate*), std::__Cr::tuple<base::WeakPtr<gpu::GpuChannel>, mojo::StructPtr<gpu::mojom::DeferredRequestParams>>&&, std::__Cr::integer_sequence<unsigned long, 0ul, 1ul>, gpu::FenceSyncReleaseDelegate*&&) ../../base/functional/bind_internal.h:1069:14
0000000009ad2964 base::internal::Invoker<base::internal::FunctorTraits<void (gpu::GpuChannel::*&&)(mojo::StructPtr<gpu::mojom::DeferredRequestParams>, gpu::FenceSyncReleaseDelegate*), base::WeakPtr<gpu::GpuChannel>&&, mojo::StructPtr<gpu::mojom::DeferredRequestParams>&&>, base::internal::BindState<true, true, false, void (gpu::GpuChannel::*)(mojo::StructPtr<gpu::mojom::DeferredRequestParams>, gpu::FenceSyncReleaseDelegate*), base::WeakPtr<gpu::GpuChannel>, mojo::StructPtr<gpu::mojom::DeferredRequestParams>>, void (gpu::FenceSyncReleaseDelegate*)>::RunOnce(base::internal::BindStateBase*, gpu::FenceSyncReleaseDelegate*) ../../base/functional/bind_internal.h:982:12
v------> base::OnceCallback<void (media::DemuxerStream*)>::Run(media::DemuxerStream*) && ../../base/functional/callback.h:155:12
v------> void base::internal::DecayedFunctorTraits<base::OnceCallback<void (media::DemuxerStream*)>, media::DemuxerStream*&&>::Invoke<base::OnceCallback<void (media::DemuxerStream*)>, media::DemuxerStream*>(base::OnceCallback<void (media::DemuxerStream*)>&&, media::DemuxerStream*&&) ../../base/functional/bind_internal.h:815:49
v------> void base::internal::InvokeHelper<false, base::internal::FunctorTraits<base::OnceCallback<void (media::DemuxerStream*)>&&, media::DemuxerStream*&&>, void, 0ul>::MakeItSo<base::OnceCallback<void (media::DemuxerStream*)>, std::__Cr::tuple<base::internal::UnretainedWrapper<media::DemuxerStream, base::unretained_traits::MayNotDangle, (partition_alloc::internal::RawPtrTraits)0>>>(base::OnceCallback<void (media::DemuxerStream*)>&&, std::__Cr::tuple<base::internal::UnretainedWrapper<media::DemuxerStream, base::unretained_traits::MayNotDangle, (partition_alloc::internal::RawPtrTraits)0>>&&) ../../base/functional/bind_internal.h:932:12
v------> void base::internal::Invoker<base::internal::FunctorTraits<base::OnceCallback<void (media::DemuxerStream*)>&&, media::DemuxerStream*&&>, base::internal::BindState<false, true, true, base::OnceCallback<void (media::DemuxerStream*)>, base::internal::UnretainedWrapper<media::DemuxerStream, base::unretained_traits::MayNotDangle, (partition_alloc::internal::RawPtrTraits)0>>, void ()>::RunImpl<base::OnceCallback<void (media::DemuxerStream*)>, std::__Cr::tuple<base::internal::UnretainedWrapper<media::DemuxerStream, base::unretained_traits::MayNotDangle, (partition_alloc::internal::RawPtrTraits)0>>, 0ul>(base::OnceCallback<void (media::DemuxerStream*)>&&, std::__Cr::tuple<base::internal::UnretainedWrapper<media::DemuxerStream, base::unretained_traits::MayNotDangle, (partition_alloc::internal::RawPtrTraits)0>>&&, std::__Cr::integer_sequence<unsigned long, 0ul>) ../../base/functional/bind_internal.h:1069:14
0000000003bb79a4 base::internal::Invoker<base::internal::FunctorTraits<base::OnceCallback<void (BrowserWindowInterface*)>&&, base::raw_ptr<BrowserWindowInterface, (partition_alloc::internal::RawPtrTraits)1>&&>, base::internal::BindState<false, true, true, base::OnceCallback<void (BrowserWindowInterface*)>, base::internal::UnretainedWrapper<BrowserWindowInterface, base::unretained_traits::MayNotDangle, (partition_alloc::internal::RawPtrTraits)1>>, void ()>::RunOnce(base::internal::BindStateBase*) ../../base/functional/bind_internal.h:982:12
v------> base::OnceCallback<void ()>::Run() && ../../base/functional/callback.h:155:12
00000000042c3384 gpu::Scheduler::ExecuteSequence(base::IdType<gpu::SyncPointOrderData, unsigned int, 0u, 1u>) ../../gpu/command_buffer/service/scheduler.cc:707:29
00000000042c2a7c gpu::Scheduler::RunNextTask() ../../gpu/command_buffer/service/scheduler.cc:625:3
v------> base::OnceCallback<void ()>::Run() && ../../base/functional/callback.h:155:12
000000000703a1fc base::TaskAnnotator::RunTaskImpl(base::PendingTask&) ../../base/task/common/task_annotator.cc:229:34
v------> void base::TaskAnnotator::RunTask<base::sequence_manager::internal::ThreadControllerWithMessagePumpImpl::DoWorkImpl(base::LazyNow*)::$_3>(perfetto::StaticString, base::PendingTask&, base::sequence_manager::internal::ThreadControllerWithMessagePumpImpl::DoWorkImpl(base::LazyNow*)::$_3&&) ../../base/task/common/task_annotator.h:112:5
0000000007056a3c base::sequence_manager::internal::ThreadControllerWithMessagePumpImpl::DoWorkImpl(base::LazyNow*) ../../base/task/sequence_manager/thread_controller_with_message_pump_impl.cc:475:23
0000000007056640 base::sequence_manager::internal::ThreadControllerWithMessagePumpImpl::DoWork() ../../base/task/sequence_manager/thread_controller_with_message_pump_impl.cc:346:40
0000000006fead28 base::MessagePumpDefault::Run(base::MessagePump::Delegate*) ../../base/message_loop/message_pump_default.cc:42:55
0000000007057100 base::sequence_manager::internal::ThreadControllerWithMessagePumpImpl::Run(bool, base::TimeDelta) ../../base/task/sequence_manager/thread_controller_with_message_pump_impl.cc:650:12
00000000070182cc base::RunLoop::Run(base::Location const&) ../../base/run_loop.cc:135:14
000000000ce4b014 content::GpuMain(content::MainFunctionParams) ../../content/gpu/gpu_main.cc:485:14
0000000006fc2288 content::RunOtherNamedProcessTypeMain(std::__Cr::basic_string<char, std::__Cr::char_traits<char>, std::__Cr::allocator<char>> const&, content::MainFunctionParams, content::ContentMainDelegate*) ../../content/app/content_main_runner_impl.cc:762:14
0000000006fc30d8 content::ContentMainRunnerImpl::Run() ../../content/app/content_main_runner_impl.cc:1152:10
0000000006fc0acc content::RunContentProcess(content::ContentMainParams, content::ContentMainRunner*) ../../content/app/content_main.cc:358:36
0000000006fc1ac8 content::StartContentMain(bool) ../../content/app/android/content_main_android.cc:54:10
00000000002c2300 art_quick_generic_jni_trampoline+144) (BuildId: 61c7a211c01ef3c0068b4fbe31051050 /apex/com.android.art/lib64/libart.so
00000000002ab260 art_quick_invoke_static_stub+640) (BuildId: 61c7a211c01ef3c0068b4fbe31051050 /apex/com.android.art/lib64/libart.so
0000000000585c88 bool art::interpreter::DoCall<false>(art::ArtMethod*, art::Thread*, art::ShadowFrame&, art::Instruction const*, unsigned short, bool, art::JValue*)+1984) (BuildId: 61c7a211c01ef3c0068b4fbe31051050 /apex/com.android.art/lib64/libart.so
000000000048ff6c void art::interpreter::ExecuteSwitchImplCpp<false>(art::interpreter::SwitchImplContext*)+468) (BuildId: 61c7a211c01ef3c0068b4fbe31051050 /apex/com.android.art/lib64/libart.so
00000000003d1718 ExecuteSwitchImplAsm+8) (BuildId: 61c7a211c01ef3c0068b4fbe31051050 /apex/com.android.art/lib64/libart.so
000000000029005c offset 0x4085000) (xi1.run+0 /data/app/~~ayCs0G1cEE9vDupqqYSiOA==/org.chromium.chrome-OG-qSl8JAd4v0pHWHiahqA==/base.apk/libmonochrome.so
00000000003d136c art::interpreter::Execute(art::Thread*, art::CodeItemDataAccessor const&, art::ShadowFrame&, art::JValue, bool, bool) (.__uniq.112435418011751916792819755956732575238.llvm.15381326084910962254)+364) (BuildId: 61c7a211c01ef3c0068b4fbe31051050 /apex/com.android.art/lib64/libart.so
00000000003d0aa0 artQuickToInterpreterBridge+1020) (BuildId: 61c7a211c01ef3c0068b4fbe31051050 /apex/com.android.art/lib64/libart.so
00000000002c2438 art_quick_to_interpreter_bridge+88) (BuildId: 61c7a211c01ef3c0068b4fbe31051050 /apex/com.android.art/lib64/libart.so
00000000000049a8 offset 0x2000000) (java.lang.Thread.run+136 [anon_shmem:dalvik-jit-code-cache]
00000000002aaf94 art_quick_invoke_stub+612) (BuildId: 61c7a211c01ef3c0068b4fbe31051050 /apex/com.android.art/lib64/libart.so
00000000002709b0 art::ArtMethod::Invoke(art::Thread*, unsigned int*, unsigned int, art::JValue*, char const*)+220) (BuildId: 61c7a211c01ef3c0068b4fbe31051050 /apex/com.android.art/lib64/libart.so
00000000004bdfc8 art::Thread::CreateCallback(void*)+1184) (BuildId: 61c7a211c01ef3c0068b4fbe31051050 /apex/com.android.art/lib64/libart.so
00000000004bdb18 art::Thread::CreateCallbackWithUffdGc(void*)+8) (BuildId: 61c7a211c01ef3c0068b4fbe31051050 /apex/com.android.art/lib64/libart.so
000000000008a914 __pthread_start(void*) (.__uniq.67847048707805468364044055584648682506)+180) (BuildId: 8d65ea529c21c79c019713e50adb6675 /apex/com.android.runtime/lib64/bionic/libc.so
000000000007b5a4 __start_thread+68) (BuildId: 8d65ea529c21c79c019713e50adb6675 /apex/com.android.runtime/lib64/bionic/libc.so
Please do not close this page again. Please find a professional to categorize it.