#### BEGIN COMPILER 0 INFO LOG #### #### END COMPILER 0 INFO LOG #### #### BEGIN COMPILER 0 OBJ CODE #### #pragma warning( disable: 3556 3571 ) float float_ctor_int(int x0) { return float(x0); } float4 vec4_ctor(float x0) { return float4(x0, x0, x0, x0); } #ifdef ANGLE_ENABLE_LOOP_FLATTEN #define LOOP [loop] #define FLATTEN [flatten] #else #define LOOP #define FLATTEN #endif // Varyings static float4 out_fragColor = {0, 0, 0, 0}; cbuffer DriverConstants : register(b1) { uint dx_Misc : packoffset(c2.w); }; @@ PIXEL OUTPUT @@ PS_OUTPUT main(@@ PIXEL MAIN PARAMETERS @@){ @@ MAIN PROLOGUE @@ int _i3004 = {0}; (_i3004++); (out_fragColor = vec4_ctor(float_ctor_int(_i3004))); return generateOutput(); } #### END COMPILER 0 OBJ CODE #### #### BEGIN COMPILER 0 VARIABLES #### uniform 0 : name=u, mappedName=_uu, type=GL_INT, arraySizes= output 0 : name=fragColor, mappedName=_ufragColor, type=GL_FLOAT_VEC4, arraySizes= #### END COMPILER 0 VARIABLES #### #### BEGIN HLSL UNIFORM REGISTER MAP #### (total entries: 0) #### END HLSL UNIFORM REGISTER MAP #### #### BEGIN ACTIVE-VS-REGISTER CHECK #### uniform 'u': active=1, isBuiltIn=0, isStruct=0, type=0x1404, inUniformRegisterMap=0 <<< PRECONDITION HIT: active=true but missing from uniformRegisterMap >>> #### END ACTIVE-VS-REGISTER CHECK ####